I enjoyed my time with Megaman Tileset Traveller (MTT), but I can’t say it was a perfect experience. The game is buggy, it honestly needed some more time to develop. I can ignore Megaman not feeling like Megaman, but I can’t ignore the lack of indication of getting hurt. In the Rocket Knight level, when I killed the enemies, I didn’t even notice their hitbox was still active until my health was suspiciously low. Any indication of damage would suffice, a simple sound effect would work, but having nothing at all felt weird. There are also just glitches in general, nothing game-breaking, but it was noticeable. Probably the most notable glitch came in the level after the Blaster Master one. The orange demons that spit fire had an interesting bug where their hitbox remained active after they died, meaning you had to take forced contact damage. I was worried that this would make the level impossible, but thankfully it didn’t.
Outside of bugs, I was vastly confused by the difficulty curve in this game. The Shovel Knight level is the 2nd level in the game and was the hardest in my opinion. The level was filled with some fun platforming that I kind of wished was expanded on, but it was also filled with moments where I believe damage could not be avoidable. It was a level that I felt needed more testing, but the confusing thing is that every level after the Shovel Knight one was far easier. I’m unsure if this is intentional, but the Shovel Knight level feels like it should be one of the last levels. The difficulty curve was a high spike at the beginning and then fell right back down, it was confusing.
Critiquing aside, I did have some fun with this game. It had some charm, and it honestly reminded me of an early 2000s flash game. I don’t mean that in a bad way, it’s a style that although it has aged, gives me a lot of nostalgia. I see potential with your games, I really do, but MTT needed more testing. A bit of advice I would give is to have friends test your game out, so that way you can get some feedback about bugs, and other issues before going public. I guarantee you that a lot of the issues I had could’ve been fixed if a tester found them. A simple test can go a long way into improving your games, so look into doing that in the future. Also feel free to update this game, and fix some of the issues I had. I might even be up for playing it again.
First of all I thank you for playing my game and taking your time to make a return.
MTT is my very first game that I actually finish and was made during my game design classes at school, actually there are several bugs that I work on to make MTT the most enjoyable for players.
for the difficulty curve, this is due to the fact that I had deadlines for the rendering of this game and unfortunately I spent too much time on the shovel knight level and therefore I had less time for the rest of the levels.
to continue on the shovel knight level, normally my intention was to make all the levels just as hard as the latter, even if it makes the accessibility of the game more complicated.
The game will receive updates of course, so that the game is "really" finished.
Finally, MTT is my personal tribute to these games that I really enjoyed during my gaming sessions.
Again thank you for your feedback, the reviews and compliment you could make on my game.
Hope you can enjoy the final product in future updates.
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REVIEW! CONTAINS SPOILERS
I enjoyed my time with Megaman Tileset Traveller (MTT), but I can’t say it was a perfect experience. The game is buggy, it honestly needed some more time to develop. I can ignore Megaman not feeling like Megaman, but I can’t ignore the lack of indication of getting hurt. In the Rocket Knight level, when I killed the enemies, I didn’t even notice their hitbox was still active until my health was suspiciously low. Any indication of damage would suffice, a simple sound effect would work, but having nothing at all felt weird. There are also just glitches in general, nothing game-breaking, but it was noticeable. Probably the most notable glitch came in the level after the Blaster Master one. The orange demons that spit fire had an interesting bug where their hitbox remained active after they died, meaning you had to take forced contact damage. I was worried that this would make the level impossible, but thankfully it didn’t.
Outside of bugs, I was vastly confused by the difficulty curve in this game. The Shovel Knight level is the 2nd level in the game and was the hardest in my opinion. The level was filled with some fun platforming that I kind of wished was expanded on, but it was also filled with moments where I believe damage could not be avoidable. It was a level that I felt needed more testing, but the confusing thing is that every level after the Shovel Knight one was far easier. I’m unsure if this is intentional, but the Shovel Knight level feels like it should be one of the last levels. The difficulty curve was a high spike at the beginning and then fell right back down, it was confusing.
Critiquing aside, I did have some fun with this game. It had some charm, and it honestly reminded me of an early 2000s flash game. I don’t mean that in a bad way, it’s a style that although it has aged, gives me a lot of nostalgia. I see potential with your games, I really do, but MTT needed more testing. A bit of advice I would give is to have friends test your game out, so that way you can get some feedback about bugs, and other issues before going public. I guarantee you that a lot of the issues I had could’ve been fixed if a tester found them. A simple test can go a long way into improving your games, so look into doing that in the future. Also feel free to update this game, and fix some of the issues I had. I might even be up for playing it again.
First of all I thank you for playing my game and taking your time to make a return.
MTT is my very first game that I actually finish and was made during my game design classes at school, actually there are several bugs that I work on to make MTT the most enjoyable for players.
for the difficulty curve, this is due to the fact that I had deadlines for the rendering of this game and unfortunately I spent too much time on the shovel knight level and therefore I had less time for the rest of the levels.
to continue on the shovel knight level, normally my intention was to make all the levels just as hard as the latter, even if it makes the accessibility of the game more complicated.
The game will receive updates of course, so that the game is "really" finished.
Finally, MTT is my personal tribute to these games that I really enjoyed during my gaming sessions.
Again thank you for your feedback, the reviews and compliment you could make on my game.
Hope you can enjoy the final product in future updates.
I beat this game tonight, and enjoyed my time.
I will hopefully write a more in-depth review on this later, because there ix a lot I could talk about.